WE’RE BACK in a somewhat limited capacity
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So after working with DS for several months… I’m giving up and going back to Poser. I’ll keep tinkering with DS, I hope that at some point I can figure out a way to get it to work for me. But in the meantime, I need to make comics! I …
I’ve been putting off posting because I wanted to have some test art to show, but it’s really slow going and I don’t want anyone to think I stopped updating. After working with IRAY for while, I’ve realized it won’t do what I need to do for my art. So …
Well, I learned a lot about rendering in DS this week. The settings I was using before work fine for a single character. When trying to render a whole scene, though, with multiple characters and a location, the result is either a pixelated mess or DS just hangs for ten …
I’m learning how to render characters in scenes now. It’s harder than it was in Poser, because in Poser I could just set the environment in the background to not cast any shadows, and then add any necessary background shadows in postwork. So it didn’t matter if a scene was …
One of the things I’m working on is reducing render times. I’m using an out-of-the-box solution for render settings and lighting, because to be honest I’m not really interested in fiddling with that stuff. I basically want to make a scene, set the poses and the camera, and go. Faster …
I’m still bouncing around a lot on what project I’m going to pursue first. Lately I have been leaning towards a Distant Tears story, because honestly bullet wounds are a lot easier to do than big sword slashes and stuff. I’m working on a team based in part, and very …
Making 3d characters has always been what I spend the most time doing, I think. It seems that hasn’t changed since I moved to Daz/G8! Here is my version of Emily Blunt from Edge of Tomorrow. Still working on her.
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I’m learning how to make characters with G8F. I think I’ve mostly figured out my preferred lighting and render settings.