Eyeteeth’s Doomed Heroines
Eyeteeth’s Doomed Heroines

Dangerously erotic art and comics!

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Recent Comics

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Rejected _SYSTEMCRASH Salem Sanatorium
Rejected _SYSTEMCRASH Salem Sanatorium
This is a rejected sequence for the portion of _SYSTEMCRASH where The Executive gameovers Black Bat and the other heroines. My original idea for this...
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Contact

    Recent blog posts

    Courtyard update! And moving forward
    Two new pages of WWAExT: Courtyard, bringing us back to schedule. I've...
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    Late again, apologies!
    Here's a test of a new character called "Sadem"
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    WWAExT: Courtyard caught up!
    WWAExT: Courtyard caught up!
    Two new pages up! This week was pretty busy, but I got...
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    A little late
    Sorry, the renders are still finishing and I have had a lot...
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    Courtyard updated!
    A little late but the new page is up!
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    Back in Courtyard!
    As promised (for once!) WWAExT: Courtyard pg 4 has been updated with...
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    What Else? Hawkgal!
    Quick break from WWAExT today, I did another What Else? featuring Hawkgal!
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    Late update: WWAExT!
    New page is up, no dialogue right now (dialogue is not this...
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    About

    My art gets put into a different categories wherever it shows up, usually something like “erotic horror” or “guro”. But I think that the best way to describe my art is to say that it explores the eroticism of failure in the context of common storytelling tropes.

    That is a fancy way of saying that I kill heroines.

    I have a wide array of heroines in a growing number of shapes and sizes. I put my heroines in stories because that is the best way to reveal their character. Character is an essential component of tragedy. A wise man once said, “Tragedy is when I cut my finger. Comedy is when you fall into an open sewer and die.” If you don’t care about the character, then there’s no tragedy.

    Most of my efforts go into a setting I call Game Over Tales. Game Over Tales is a comic imprint, and a common multiverse connecting all of the titles that comprise it. In Game Over Tales, each heroine is a video game character, usually the player character—and everyone knows that they’re in a game. Each title is a pastiche of a game or a type of game. The flagship title, La Mouette Noire, is a sendup of a relatively obscure game for the PS2, in which a pirate heroine sails the fantastic seas searching for treasure and completing quests. Mara, the protagonist and player of La Mouette Noire, adds enthusiastic sex and gushingly bloody violence to the mix. She is often hindered by the fact that she—as one of her enemies puts it—”sunk a few too many points in CHA that should have gone to INT.”

    La Mouette Noire is a comedy title; other titles range from serious to absurdist, and many more are in the works. All of them, in their own ways, work to reveal the character of their characters, whether heroine, villain, or obnoxious quest NPC. Because someday, without fail, each of those characters will cross the shadow of Death.

    And if they are very lucky, death is the worst that will befall them.

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